Development of event quests and branded games
Unique offer
Quests for conferences and exhibitions —
stand-visit scenarios, point collection, prize draws among participants.
Branded mini-games —
branded games for promo campaigns, social media, landings, in-app embedding.
Team-building —
quests for corporate events: team tasks, contests, live results.
City quests —
scenarios in real locations using GPS, QR labels and AR elements.
Games for educational programmes —
training quests for schools, universities, corporate universities and children’s camps.
AR elements in quests —
hints, characters, rewards in augmented reality via the participant’s smartphone.
Turnkey delivery —
scenario, development, equipment, setup and on-site support — end-to-end.
Why choose us:
Expertise in event quests and branded games for event agencies.
We use modern engines (Unity, Godot).
Customisation to client and audience needs.
Fast prototype and MVP launch.
Support and updates after release.
Strict quality control and risk mitigation.
How we work:
Consultation and concept
We define goals, event date, audience, venue and budget.
Scenario and rules
We elaborate game mechanics, control points, rewards and the finale.
Design and prototype
Visual style, early prototype, testing with the client’s team.
Development
We program logic and integrate registration, analytics and prize draws.
On-site test
We run the scenario at the real venue before the event and refine logistics.
On-event support
A duty technician, quick fixes, post-event report.
Benefits of cooperation:
- Experienced team with event-agency and corporate-event projects.
- Flexible engagement models: from a single event to an activation series.
- Transparency in stages, timeline and budget.
- Proven solutions for tight event deadlines.
- Constant feedback and progress demonstration.
Cases
Educational quiz for kids “Shopping in a store”
Educational quiz for children that teaches, in a playful form, the rules of behavior and making purchases in a store.
Type: Educational quiz
Platform: Unity




Turn-based strategy in a fantasy setting With Fire And Sword
Genre: Turn-based strategy
Platform: Unity




Mortal Motors game in a futuristic setting with locations on different planets.
Genre: Arcade Action Racing
Platform: Unity для Meta Quest




Second Term Game
A casual game where the goal is to cover as much distance as possible by controlling the flight balance of a bird.
Genre: Casual
Platform: Unity
VR Games on Unity
— full presence effect for the gaming audience
Outpost Watch Breach Horizon.
An immersive multiplayer VR project developed for the Meta Horizon Worlds platform, focusing on dynamic gameplay with target shooting and communication. The goal is to protect the base from drones in cooperation with other players.
Genre: VR Action-Shooter / Arena Survival, Social VR
Platform: Meta Horizon Worlds
Easter Magic Workshop
A socially-oriented VR environment (world) for the Meta Horizon Worlds platform, designed for relaxation, collaborative creativity, and informal communication. The project is positioned as a "chill space" where the focus is on creative self-expression and creating a calm atmosphere.
Genre: Social VR / Creative Sandbox
Platform: Meta Horizon Worlds
F.A.Q.
How long does development take?
A simple mini-game — 3–5 weeks. A conference quest with 5–10 points — 6–10 weeks. A turnkey scenario — 2–3 months.
What platforms are supported?
Web, mobile app (iOS/Android), Telegram Web App, embedding in a landing or social media.
How many people can participate?
From a small group to thousands of participants. We size load to your flow and test on a pilot.
Do you work to tight event deadlines?
Yes. We plan backwards from the event date and reserve time for testing. Regular demos.
What about prize draws and lead collection?
Participant registration, contact collection, automatic prize draws. Integration with the client’s CRM.
Can the scenario be reused?
Yes. We adapt the quest for the next event: design change, mechanic updates, new prizes.
